![]() ![]() function TriggerRegisterUnitAnåomboEvent takes unit whichUnit,trigger whichTrigger returns nothing - To register unit any combo event, use this function: => whichTrigger - Which trigger you want to register => whichCombo - Which combo you want to register => whichUnit - Which unit you want to register function TriggerRegisterUnitComboEvent takes unit whichUnit,integer whichCombo,trigger whichTrigger returns nothing - To register unit combo event, use this function: function SetTextComboText takes unit whichUnit,string whichText returns nothing - To change text combo from a unit, use this function: function SetTextComboDecorateRight takes unit whichUnit,string whichText returns nothing - To change text decorate right from a unit, use this function: function SetTextComboDecorateLeft takes unit whichUnit,string whichText returns nothing - To change text decorate left from a unit, use this function: function SetTextComboheighttakes unit whichUnit,real whichHeight returns nothing - To change height value from a unit, use this function: => whichUnit - Which unit you want to change function SetTextComboScale takes unit whichUnit,real whichScale returns nothing - To change scale value from a unit, use this function: => whichUnit - Which unit you want to get combo count function GetUnitComboCount takes unit whichUnit returns integer - To get combo count of a unit, use this function: => whichUnit - Which unit you want to remove from this system function UnitComboRemove takes unit whichUnit returns nothing - To stop counting combo from a unit, use this function: => decorateRogjt: Your decorate right text => decorateLeft: Your decorate left text function UnitComboAddEx takes unit whichUnit,real Scale,real ComboDisableTimer,real whichHeight,string decorateLeft,string decorateRight,string textCombo returns nothing - To start counting combo from a unit, use this function (Ex): Combo will be destroyed and reset to 0. => ComboDisableTimer - Timer of the combo, if the unit stop attacking the enemies, => Scale - Scaling size of the unit (Make the height more accurate) => whichUnit - Which unit you want to count function UnitComboAdd takes unit whichUnit,real Scale,real ComboDisableTimer returns nothing - To start counting combo from a unit, use this function: ![]()
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